![]() ![]() If there are not enough soldiers to properly siege the fort, any gained progress will not be lost as long as there are still attacking soldiers but the siege phase timer will be frozen and the current phase will not end until the besieging army becomes large enough again.Ī siege phase has a base time of 25 days for fortified territories and 15 days for unfortified territories (note that unfortified territories will always be occupied after the end of the first siege phase). Note that only armies stopped in the territory count any soldiers that are in the territory but are currently moving are not considered to be part of the siege. Assuming that the siege has not ended or been paused, a new phase will begin immediately after the current one has been resolved.Ī siege phase will only progress as long as there are at least 2000 hostile soldiers (regardless of unit type) in the territory for each fort level. The outcome of each phase is decided semi-randomly at the end based on a dice roll and a number of modifiers, and depending on the result might give increased siege accumulation, losses for either the garrison or besieging army, a breach, or the surrender of the garrison and the end of the siege, or nothing at all. ![]() In addition, if the siege is successful it will be the siege leader that takes control over the territory (if they are at war with the owner if not, then the territory will revert back to the control of its owner), which can be important if two countries are simultaneously at war with the same country and both hoping to take over the same provinces.Ī siege progresses in phases, whose length is determined by a number of modifiers. As well, if the army moves away they will give up control over the siege and pass it over to the next army involved in the siege, which may belong to a different country (or even one that is not involved in the same war).ĭuring a siege, it is the siege leader's army, commander, and country modifiers that are applied, so if there are multiple armies involved it may be advantageous to ensure that the army with the best general is leading the siege. If a country has an army involved in the siege and is either the warleader (with the siege leader being a secondary participant on its side) or the suzerain of the siege leader, then it can assume control over the siege using an interaction in the siege interface. ![]() By default, the country that owns the army that started the siege is the siege leader. In every siege, there is a single army that is in overall control of the siege. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |